ActivisionCVEs & Vulnerabilities

8 CVEs affecting Activision products, tracked from the National Vulnerability Database, with CVSS/EPSS scores and exploitation status.

Most Affected Products

call of duty\ 6call of duty united offensive 5call of duty 5return to castle wolfenstein 2call of duty modern warfare 2 2call of duty 2 1call of duty 4 1call of duty elite 1
CVE-2019-20893CRITICAL

An issue was discovered in Activision Infinity Ward Call of Duty Modern Warfare 2 through 2019-12-11. PartyHost_HandleJoinPartyRequest has a buffer overflow vulnerability and can be exploited by using a crafted joinParty packet. This can be utilized to conduct arbitrary code execution on a victim's machine.

30 Jun 2020
9.8
CVSS
CVE-2018-20817CRITICAL

SV_SteamAuthClient in various Activision Infinity Ward Call of Duty games before 2015-08-11 is missing a size check when reading authBlob data into a buffer, which allows one to execute code on the remote target machine when sending a steam authentication request. This affects Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops 1, and Call of Duty: Black Ops 2.

20 Apr 2019
9.8
CVSS
CVE-2018-10718CRITICALpoc

Stack-based buffer overflow in Activision Infinity Ward Call of Duty Modern Warfare 2 before 2018-04-26 allows remote attackers to execute arbitrary code via crafted packets.

3 May 2018
10.0
CVSS
CVE-2012-4918MEDIUM

Call of Duty Elite for iOS 2.0.1 does not properly validate the server SSL certificate, which allows remote attackers to obtain sensitive information via a Man-in-the-Middle (MITM) attack.

23 Jan 2013
5.8
CVSS
CVE-2008-2106MEDIUMpoc

Call of Duty 4 (CoD4) 1.5 and earlier allows remote authenticated users to cause a denial of service (crash) via a type 7 stats packet, which triggers a memcpy with a negative value.

7 May 2008
6.8
CVSS
CVE-2006-5058HIGHpoc

Buffer overflow in (1) Call of Duty 1.5b and earlier, (2) Call of Duty United Offensive 1.51b and earlier, and (3) Call of Duty 2 1.3 and earlier allows remote attackers to execute arbitrary code via a long map argument to the "callvote map" command.

28 Sep 2006
7.5
CVSS
CVE-2005-0983MEDIUM

Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.

2 May 2005
5.0
CVSS
CVE-2004-1664MEDIUMpoc

Call of Duty 1.4 and earlier allows remote attackers to cause a denial of service (game end) via a large (1) query or (2) reply packet, which is not properly handled by the buffer overflow protection mechanism. NOTE: this issue might overlap CVE-2005-0430.

5 Sep 2004
5.0
CVSS
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