CVE-2018-20817
CWE-119Published: April 19, 2019· Updated: Jun 17, 2026
Official Description
SV_SteamAuthClient in various Activision Infinity Ward Call of Duty games before 2015-08-11 is missing a size check when reading authBlob data into a buffer, which allows one to execute code on the remote target machine when sending a steam authentication request. This affects Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops 1, and Call of Duty: Black Ops 2.
Technical Analysis
CVE-2018-20817 can be exploited remotely over the network without requiring physical or adjacent access, significantly expanding the attack surface for threat actors.
The vulnerability requires no privileges and no user interaction, making it a prime target for automated exploitation campaigns and worm-like propagation.
A successful exploit results in complete confidentiality breach (data exposure), full integrity compromise (data manipulation), availability disruption (denial of service), with a CVSS base score of 9.8.
From a weakness classification perspective (CWE-119): Buffer overflow vulnerabilities can lead to arbitrary code execution or denial of service by corrupting adjacent memory.
CVSS v3.1 Vector Breakdown
Affected Vendors & Products
Exploit & PoC Resources
Official Patches & Advisories
All References (4)
Quick Facts
Related CVEs (CWE-119)
Recommended Actions
- →Apply vendor patches immediately
- →Monitor CVE-2018-20817 in threat intel feeds
- →Review IDS/IPS signatures for exploitation attempts