Game-music-emu ProjectCVEs & Vulnerabilities
6 CVEs affecting Game-music-emu Project products, tracked from the National Vulnerability Database, with CVSS/EPSS scores and exploitation status.
Most Affected Products
The Mem_File_Reader::read_avail function in Data_Reader.cpp in the Game_Music_Emu library (aka game-music-emu) 0.6.1 does not ensure a non-negative size, which allows remote attackers to cause a denial of service (application crash) via a crafted file.
game-music-emu before 0.6.1 mishandles unspecified integer values.
game-music-emu before 0.6.1 allows local users to cause a denial of service (divide by zero and process crash).
game-music-emu before 0.6.1 allows remote attackers to generate out of bounds 8-bit values.
game-music-emu before 0.6.1 allows remote attackers to write to arbitrary memory locations.
Stack-based buffer overflow in game-music-emu before 0.6.1.