CVE-2021-26825
CWE-190Published: February 8, 2021· Updated: Jun 17, 2026
Official Description
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Technical Analysis
CVE-2021-26825 requires local access, meaning attackers must already have a foothold on the target system.
Exploitation does not require any privileges, though user interaction (Required) is needed, which slightly reduces the risk of mass automated attacks.
A successful exploit results in complete confidentiality breach (data exposure), full integrity compromise (data manipulation), availability disruption (denial of service), with a CVSS base score of 7.8.
CVSS v3.1 Vector Breakdown
Affected Vendors & Products
Exploit & PoC Resources
Official Patches & Advisories
All References (4)
Quick Facts
Related CVEs (CWE-190)
Recommended Actions
- →Apply vendor patches immediately
- →Monitor CVE-2021-26825 in threat intel feeds
- →Review IDS/IPS signatures for exploitation attempts