HOMEVULNERABILITIESCVE-2003-1431
HIGHPOC

CVE-2003-1431

CWE-119Published: December 31, 2003· Updated: Jun 16, 2026

7.1
CVSS v3.1

Official Description

Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL.

NVD Source

Technical Analysis

CVE-2003-1431 can be exploited remotely over the network without requiring physical or adjacent access, significantly expanding the attack surface for threat actors.

Exploitation requires some privileges, which limits the exposure to scenarios where an attacker has already gained initial access.

A proof-of-concept (PoC) exploit exists for CVE-2003-1431. While not yet confirmed in active campaigns, the availability of PoC code increases exploitation risk substantially.

From a weakness classification perspective (CWE-119): Buffer overflow vulnerabilities can lead to arbitrary code execution or denial of service by corrupting adjacent memory.

CVSS v3.1 Vector Breakdown

Exploitability
Attack VectorNetwork
Attack ComplexityM
Privileges Req.
User Interaction
Scope
Impact
ConfidentialityNone
IntegrityNone
AvailabilityC
AV:N/AC:M/Au:N/C:N/I:N/A:C

Affected Vendors & Products

epic_games1 product(s)
unreal engine
Source: NVD CPE · 3 total CPE entries

Exploit & PoC Resources

POC AVAILABLEProof-of-concept code exists
External links open in a new tab. Always verify in a controlled environment before use.

All References (10)

Quick Facts

CVE IDCVE-2003-1431
CVSS Score7.1 / 10
SeverityHIGH
WeaknessCWE-119
CISA KEVNo
ExploitPOC
Affected1 vendor(s)
PublishedDec 31, 2003

Related CVEs (CWE-119)

Recommended Actions

  • Apply vendor patches immediately
  • Monitor CVE-2003-1431 in threat intel feeds
  • Review IDS/IPS signatures for exploitation attempts
Data sourced from NVD (NIST), CISA KEV, and EPSS (FIRST). Analysis generated by CTIWATCH.COM. CVE data is provided under the NVD usage policy.