CVE-2003-1431
CWE-119Published: December 31, 2003· Updated: Jun 16, 2026
Official Description
Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL.
Technical Analysis
CVE-2003-1431 can be exploited remotely over the network without requiring physical or adjacent access, significantly expanding the attack surface for threat actors.
Exploitation requires some privileges, which limits the exposure to scenarios where an attacker has already gained initial access.
A proof-of-concept (PoC) exploit exists for CVE-2003-1431. While not yet confirmed in active campaigns, the availability of PoC code increases exploitation risk substantially.
From a weakness classification perspective (CWE-119): Buffer overflow vulnerabilities can lead to arbitrary code execution or denial of service by corrupting adjacent memory.
CVSS v3.1 Vector Breakdown
Affected Vendors & Products
Exploit & PoC Resources
All References (10)
Quick Facts
Related CVEs (CWE-119)
Recommended Actions
- →Apply vendor patches immediately
- →Monitor CVE-2003-1431 in threat intel feeds
- →Review IDS/IPS signatures for exploitation attempts